
18_BRING ME THE MOON_MANA STUDiO_PC



"Inner Childhood Dream"
BRING ME THE MOON embodies the theme of inner childhood dream through its boy protagonist, whose innocence reflects childhood itself, and his impossible goal of reaching the moon, a universal symbol of dreams. Inspired by the nostalgic song Ambilkan Bulan (1996), the game transforms everyday chores into stepping stones toward that dream, turning paid labor and desired wishes into playful mechanics. More than a concept, it is rooted in my own childhood longing to grasp the moon, making the journey both personal and authentic.



Talking

Tool Gathering

Sweeping/Brooming

Collecting Trash

Dumping The Trash

Unclog Toilet

Balloon Trading
====== PITCH DECK ======
| Updated | 2 days ago |
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | MS |
| Genre | Simulation |
| Made with | Godot |
| Tags | 2D, Black and White, chill, kid |
| Content | No generative AI was used |






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