"Inner Childhood Dream"

BRING ME THE MOON embodies the theme of inner childhood dream through its boy protagonist, whose innocence reflects childhood itself, and his impossible goal of reaching the moon, a universal symbol of dreams. Inspired by the nostalgic song Ambilkan Bulan (1996), the game transforms everyday chores into stepping stones toward that dream, turning paid labor and desired wishes into playful mechanics. More than a concept, it is rooted in my own childhood longing to grasp the moon, making the journey both personal and authentic.








Talking

Tool Gathering

Sweeping/Brooming


Collecting Trash


Dumping The Trash


Unclog Toilet


Balloon Trading

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Updated 2 days ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorMS
GenreSimulation
Made withGodot
Tags2D, Black and White, chill, kid
ContentNo generative AI was used

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